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Two worlds reviews
Two worlds reviews











two worlds reviews two worlds reviews

It would have been great except it’s never clear how you execute each of these elements as the buttons always shift, and triggers just don’t feel right for sword swings. An easy to understand system of blocking, counter-attacks and specials earned through leveling offered decent variety to the combat that wasn’t expected.

two worlds reviews

Unfortunately the poor button configuration completely ruins combat, which looked like it had potential. This sort of design breaks any sense of immersion, throwing any work developing an immersive world out the window. It’s all very confusing and constantly requires the player to think about what button they need to press in order to do what they want. Unsheathing a weapon is a separate button from attacking, which is incredibly frustrating and doubly so if you want to switch weapons (another button) in the middle of combat.Įverything is context-sensitive to which equipment set you’re wearing and what weapon you have out. In fact there are a lot of unnecessary steps in Two Worlds II’s control scheme. What’s worst of all is trying to use magic, which requires players to hold down a trigger to prepare spells while using face buttons to cast, adding an extra and completely unnecessary step to throwing a fireball. From swordplay to horseback riding to general mobility, the triggers are the centerpiece for this poorly laid out abomination of a control scheme. The designers seem to have a torrid love affair with the controller’s trigger buttons because for some idiotic reason they seem to control everything important within the game. All of this would be fine of course if it weren’t for the god awful controls that make it nearly impossible to efficiently do anything.













Two worlds reviews